Now you try:
What is this place? Why is half of it missing? Do people still live there? How do you get up there? Why is it built on the side of a mountain? Is the blue in the corner a river? |
Now go off on a tangent.
What if it the tower weren't ruined?
What if the house were a tiny cottage at the base of... let's change it some... this enormous black marble tower?
Who lives at there?
Is it guarded? Why or why not?
How would you write a room description from this?
This is a purse by Kathleen Dustin. It's made of polymer clay, which we don't have in Elanthia, (no plastics, you know). Nonetheless, it's still cool. |
This is a reproduction of a medieval toothpick. They didn't have pockets back then, so they wore them on chains around their necks. What other things could you make with this design? |
Remember when you're designing that the place you start does not have to be the place you end up. Taking a real life image and letting your mind go wild is a very successful tool for making our fantasy world that much more real.
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